Trying to make a swirling star, sidetracked into wiggles, scrumbles & hyperbolic forms (Google the images for inspirations). All taught me something so I was able to finally produce this approximate of my vision. Method: Make a mesh, using 3xfpdc per mesh pole, wiggle & wind way over mesh to the outcome of yr choice. Teaches lessons about Wriggle room, tight places, driving round hairpins in Alps & what to do in dead ends when you have nowhere left to go (dive under to Other Side).